SKU: 19375750709

ZIF-8 (Hydrothermal method)

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ZIF-8 (Hydrothermal method)Product Name Name : ZIF 8 (Hydrothermal method) Product Overview ZIF 8 is a metal organic framework material with high specific surface area and excellent stability, widely used in gas adsorption, separation, catalysis, etc. The hydrothermal synthesis of ZIF 8 has many advantages over other synthesis methods, such as easy operation without complex equipment and operating techniques suitable for scaling up production; hydrothermal synthesis of

Product Name Name :ZIF-8 (Hydrothermal method) Product Overview ZIF-8 is a metal-organic framework material with high specific surface area and excellent stability, widely used in gas adsorption, separation, catalysis, etc. The hydrothermal synthesis of ZIF-8 has many advantages over other synthesis methods, such as easy operation without complex equipment and operating techniques suitable for scaling up production; hydrothermal synthesis of environmentally friendly and non-polluting, water as a solvent is environmentally friendly and waste liquid generated in the process is easy to handle. Water as solvent is environmentally friendly, and the waste liquid generated during the reaction is easy to handle. Technical Parameter Composition: Zn2+,C4H5N2- Average diameter:~1 um Specific surface area:~1345 m2/g Pore diameter:0.34-1.16 nm Product Features Porosity: ZIF-8 has a high specific surface area and high porosity, which makes it a potential application in adsorption, separation and catalysis. Aperture adjustable: The aperture size of ZIF-8 can be changed through the regulation of synthesis conditions to meet the needs of different applications; Adsortion properties: ZIF-8 has excellent adsorption properties for a variety of substances, such as trimethylamine, a typical odor substance in seafood, and its adsorption capacity is higher than that of commercial ZSM-5 molecular sieve, activated alumina and activated carbon. Excellent biocompatibility: it does not cause damage to the corneal endothelium and other tissues, which makes it a wide range of applications in the biomedical field Application Fields Drug Delivery and biomedicine: ZIF-8 remains stable under physiological conditions and disintegrates under acidic conditions, making it an ideal vehicle for drug delivery. It can be loaded with drugs and released at specific sites, improving treatment effectiveness and reducing side effects; Composite materials: ZIF-8 can be combined with other materials (such as gold nanoparticles, carbon nanofibers, etc.) to form a composite material with multiple functions. These composites show higher performance in catalysis, sensing, energy storage and other fields; Energy storage: ZIF-8's high porosity and chemical stability make it a potential hydrogen storage material. By adsorbing hydrogen, ZIF-8 can play an important role in energy storage and conversion; Sensors: The porous structure and chemical stability of ZIF-8 enable it to be used as a sensitive element in sensors for the detection of various gases and chemicals. Its high sensitivity and selectivity make the sensor have a wide range of applications in environmental monitoring, industrial production and biomedicine Related Information This product takes up water quickly, please be sure to dry it at room temperature and keep sealed, avoid light. Vacuum drying at 100¡æ could optimize product performance. Expiry date: One year if stored in an airtight container. Please e-mail for the detailed characterization data. E-mail:[email protected]

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SKU: 19375750709

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NS
Bozeman, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Battle Creek, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Omaha, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Lake Worth, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Alexandria, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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