SKU: 8415440653

*A Grade* Pacific War: The Struggle Against Japan, 1941-1945

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Description

*A Grade* Pacific War: The Struggle Against Japan, 1941-1945From Designer Mark Herman: In 1985, Victory Games published Pacific War. Reviewers at the time (for example, Fred Hellferich in his Fire and Movement review) felt this design set the standard for an operational strategic simulation of this globe spanning conflict. Over the last 35 years this game's reputation has grown, with several failed efforts to get it back into print. Now that this design has finally come home (to GMT Games), I am here to tell

From Designer Mark Herman:
In 1985, Victory Games published Pacific War. Reviewers at the time (for example, Fred Hellferich in his Fire and Movement review) felt this design set the standard for an operational/ strategic simulation of this globe spanning conflict. Over the last 35 years this game's reputation has grown, with several failed efforts to get it back into print. Now that this design has finally come home (to GMT Games), I am here to tell you that this is the end of that publishing journey.

Pacific War is a Strategic wargame that takes you from the attack on Pearl Harbor to the climatic summer of 1945... from Australia to China... from Burma to Hawaii... from the defense of Wake Island through the invasion of Guadalcanal culminating in the desperate battles to defend the Japanese Home Islands.

For the first time in a Pacific Theater game, size, subtlety, and ease of play has come together in a game of sharp action and historical accuracy.

Players can become familiar with the layered Pacific War systems in the solitaire Engagement scenarios, then fight their way through increasingly panoramic Battle, Campaign, and Strategic two player and multi-player Scenarios. As they learn the game's basic maneuver and combat systems, they will then layer on more advanced systems for Strategic bombing, submarine attacks on merchant shipping, search and detection, amphibious assaults, and extensive Operations driven by their command decisions.

Pacific War is a source of limitless challenge and excitement for anyone ever fascinated with the fury and vastness of the Pacific War.

Pacific War is also a time machine back to the halcyon days of the monster game. However, despite what you may have heard, Pacific War is NOT a monster game, but rather an operational World War II air-land-sea game system that lets you fight EVERY Pacific battle and campaign of significance. The original game came with 21 scenarios. This new edition will add at least half a dozen more. The game gains its monster game reputation from the fact that in order to fight all of these campaigns, you need a large number of counters (over 2000) that represent individual capital ships, cruiser divisions, destroyer squadrons, aircraft groups, and land units ranging from battalions to divisions to corps, with all units individually rated based on their historic performance.

The game map is an equal area map (two mounted maps) which is the grandfather of the Empire of the Sun map. Each hex is 100 miles and covers the entire Pacific from Hawaii to India and Alaska to Australia. The game will also come with a separate map focused on the Solomon Islands where many of the interesting and balanced scenarios occur. What made Victory Games' Pacific War unique in 1985 remains true in GMT’s 2022 edition. The design integrates strategic/operational intelligence into a telescoping time mechanic that allows campaigns to progress in a logical asymmetric flow, accompanied by tense game play. Pacific War is a deep historical simulation, so if this is not what you are looking for in a new purchase, please read no further. So, how is this level of simulation achieved?

During each monthly turn you bid command points (logistics) to determine initiative (offensive player), with the high bid then activating and launching their forces toward their objectives. Secretly, your opponent (reaction player) determines the operational intelligence level and their potential to intercept the offensive. As the offensive develops, it comes within range of enemy air and submarine forces that tactically attempt to detect the oncoming attack. The reaction player decides how to defeat the attack based on the intersection of tactical and operational intelligence coupled with available forces and logistics.

This entire sequence is set within a telescoping time scale (days to hours) that has naval units seamlessly accelerate (from 12 to 30+ knots), searches seek out the enemy, carriers launch air strikes, combat air patrols defend, culminating with torpedo and dive bomber attacks on individual naval targets. At its core, Pacific War’s game systems allows you to fight detailed carrier strikes (sequential and simultaneous) with night surface naval actions (float planes, gunfire and torpedo salvos) integrated with large scale ground offensives on the Asian mainland (e.g., Malaya, Burma, and China) and of course amphibious invasions (e.g., Java, Guadalcanal, and Leyte). If you are looking for a detailed and interactive operational simulation of the War in the Pacific, this is the game for you!

Back in 1985, Pacific War was designed by a 31-year-old creating his most ambitious effort to date. I was a full-time game designer (like now) with my 2-year-old daughter (now 37) sitting on my lap (now reserved for granddaughters). Over the last 35 years I have continued to study and research this topic, culminating in 2005 with the design of Empire of the Sun for GMT Games. I am now applying this lifetime of research and experience back into this final edition of Pacific War.

So, what will change in the new version? The structure and feel of the design will be unchanged, so if you played it in your youth, you already know how to play. That said, a devoted number of players have been playing this game for 35 years and I have incorporated the best of their feedback into this new and final edition for this title. I am going over each scenario and updating them with information that I did not have available back in 1985. For example, I now have several Japanese translations of their official records that were only published in the last few years. Toward this end, I am adding at least six new campaign and strategic scenarios, so you can experience the entire panorama of the war in a long afternoon .

The key question that I consider when buying a new game is will it hit the table? The owners and reviewers who created the game's reputation were excited that Pacific War had a layered set of scenarios that incorporated fifteen-minute solitaire learning engagements, two hour battles (such as Coral Sea and Santa Cruz that were used in a decade of tournaments), two to eight hour Campaigns (such as Malaya, Guadalcanal and Breaking the Bismarck barrier), and of course the Strategic scenarios that cover the entire war from a single year to the entire war. Will you ever play the entire war? It's unlikely (to date I have only done it three times). However, Pacific War is an operational level game and the Campaign scenarios are the heart and soul of this game system. Most play in an afternoon to completion. So, will it hit the table? Only you can answer that question, but from a time and learning perspective this game will support any time commitment you wish to make, to include the 100+ hour Strategic Scenario.

The other question that was not asked back in 1985, but to many is important in 2022 is "does Pacific War have a solitaire ‘Bot system?" The answer is no, with an explanation. The only game decision that cannot reasonably be made is the Operations bidding mechanic and the original game included a solitaire bidding mechanic which will be retained. I will look to see if there are any other similar decisions, such as surface action range bids that I have already added. Thereafter, you will need to play both sides. Due to the history and the game system you will likely not notice as you experience the war’s narrative unfold before you. So, although Pacific War will not have a ‘Bot (not even sure how to do that with over 25 scenarios), the game will handle all the interactive bids decisions. If you want a full-blown solitaire opponent, this is not the game for you.

With all of this hype I want to be straight with all perspective buyers of this new edition. If you are looking for a light and airy historically-themed game, please do not buy this game. I do not want to disappoint anyone, so read my lips: if you want a light wargame, do not buy this game.

I am very excited that I am finally going to get this game back into print. But, like Admiral Picard in the new series, this is my last try to "make it so." Also, understand that this is likely a one and done print run - my final word on this design. I do not expect to walk this path again, so if enough of you are interested in owning Pacific War, I'll give you my best effort to make it a purchase that rewards you with hours of enjoyable and challenging game play. As you might imagine, as I prepare a game this big for the publication process, I have no doubt about what I will be doing for the remainder of my shelter in place phase. Feel free to reach out to me online if you have any questions. - Mark Herman, April 2020.

GAME CONTENTS
- 4 inch box
- 3 rulebooks
- 2 22 x 34 inch mounted maps
- 1 cardboard scenario map
- 9 counter sheets
- 1 pad of 24 Replacement Record Sheets
- 1 8.5 x 22 Operations Display
- 1 11 x 34 Japanese Display Sheet
- 1 11 x 34 Allied Display Sheet
- 1 11 x 34 Japanese Screen
- 1 11 x 34 Allied Screen
- Baggies
- 2 ten-sided dice

*Please note that all items within our outlet section contain a level of damage to the packaging, which in no way effects game play. A Grade products will arrive in their cellophane and have superficial damage to the box. Full descriptions of our grades can be found on our Outlet page, for more information please check our terms and conditions.

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SKU: 8415440653

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4.2 ★★★★★
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Carnegie, US
★★★★★ 4
Finally, a Toy That Out-Works My Dog!
Color: Blue
My dog gets bored easily, and this automatic moving ball has been a hilarious and effective distraction. It bounces and rotates on its own, which triggers her hunting instinct immediately. The rope chew attached to the side is a nice touch for some added teeth cleaning while she plays. It’s sturdy enough for a medium-sized dog and the fact that it's waterproof means I don't have to worry when she eventually drops it in the water bowl or takes it out into the melting snow. The *only* issue I have is it starts before I can even screw it back together. It wants to jump out of my hands before I'm ready.
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Reviewed in the United States on February 19, 2026
C
C. C.
Natrona Heights, US
★★★★★ 5
My dogs think this is either terrifying or amazing
Color: Blue
I got this interactive dog toy thinking it would turn my living room into a fun little chase arena for my two small dogs. Technically, it did create excitement, but not in the way I expected. The toy rolls around unpredictably and wiggles its rope like it is trying to escape, which is honestly hilarious to watch. The movement is surprisingly energetic and the different speed modes keep it from feeling repetitive or robotic. The battery life is decent and it charges quickly, so it is easy to keep it ready for playtime. Now for the comedy... my one year old Silky Terrier is normally the fearless one. He charges vacuum cleaners, interrogates delivery boxes, and believes he is the head of household security. However, the moment this toy turns on and starts moving, he suddenly remembers he has very important business somewhere else. He will sit at a safe distance and stare at it like it might file a police report against him. The funny part is that when the toy is turned off, it instantly becomes his favorite object in the house. He happily grabs the rope, drags it around, chews on it, and proudly carries it like a trophy. Apparently his bravery only applies when the toy is not alive. I have discovered that in my house this is considered the acceptable mode of operation. My seven year old Yorkie is even wiser. She took one look at the moving toy, processed the situation for approximately three seconds, and decided she would absolutely not be participating in whatever nonsense was happening on the floor. She calmly walked away and has maintained that policy ever since. She clearly understands this toy and wants no part of it. Overall the toy is well made, entertaining, and definitely capable of keeping energetic dogs busy. Even if your dogs end up like mine and treat it as either a suspicious creature or a decorative rope toy, it still provides plenty of entertainment for the humans watching the situation unfold. If your dog enjoys chasing unpredictable moving toys, this one will probably become a household favorite. If not, you may at least get a very funny show out of it. 🐶
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Reviewed in the United States on March 10, 2026
J
Just ask Babs
Omaha, US
★★★★★ 3
Just another reason to bark.
Color: Blue
I was so excited to come across this Interactive Dog Toy from Mewzoo, figuring that it would be a great way to give our dog some inside exercise during the rainy season that we have in this neck of the woods. It arrives with a charger, instructions and two ropes that can be tied to it, and it took about 2 hours to get it fully charged. In order to get it moving, one needs to unscrew the blue plastic piece and that gives access to the control inside of it. It has three speeds, but the faster speeds only seem to lessen the time intervals for when it moves, they don't make it move any faster or further. This is kind of a bummer, because it really does not move very far, it mostly just stays within a foot or two of where it started. So not much exercise potential here, unless you consider barking exercise. Barking is one thing we do not need more of in this household, so this toy is a bit of a flop for us. I imagined that our boy might run circles around it and get a bit more hyper, maybe even grab it by the rope and carry it around for a bit. In the beginning I think he was fearful because he just barked at it of it, and then he decided it was time to eat. As you can see in the video, after only a few minutes with it, it looks like he's decided it's just a nuisance, lol. The concept is good, and the toy itself is reasonably constructed to withstand some playtime. I just think it needs to have more movement and skitter around better to cover more distance. Then again at the whopping price of $10.99, i really can't complain.
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Reviewed in the United States on February 21, 2026
S
Verified Purchase
Sandra
Waukegan, US
★★★★★ 1
My dog was scared
Color: Blue
It scared my dog, he didn’t like it at all.
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Reviewed in the United States on June 8, 2026
N
Nate
New York, US
★★★★★ 5
Good interactive toy that keeps even my poodle mix busy
Color: Blue
We have a poodle mix that easily gets bored with most toys, including the other interactive bouncy balls. This toy seems to keep him busy though and so far he has not destroyed it or grown bored of it. The only problem we have is keeping it charged because he seems to wear it out but it is not a problem to recharge it with the USB cable that is included. It is a little tricky screwing the toy back together after charging the battery but I am getting the hang of it. Once it is set to one of the play modes the ropes on top (that you need to put on) will start spinning back and forth and the toy gyrates around seeming like it is alive to our dog. The loves playing with it in all of the modes but I think he likes that faster modes better. It comes with an extra rope which was good because our raptor dog already ripped the first one apart. The price on this toy is relatively low compared to tother toys to I highly recommend this for anyone that has a dog who is bored with the typical play toys.
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Reviewed in the United States on February 22, 2026

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