SKU: 57455756256

Getting Lost - Campground

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Description

Getting Lost - CampgroundThe Campground Edition Unplan your next adventure Grab this pack, take it away camping with you and pull it out every time you hear the dreaded Im bored This 30 card Campground Edition will have you building up your bike gang, playing spotlight, building forts, making wacky name changes, going on hunts around the campground for various things and a whole bunch of other fun things around the campground. Weve built this game around the things you told

The Campground Edition Unplan your next adventure

– Grab this pack, take it away camping with you and pull it out every time you hear the dreaded “I’m bored” This 30 card Campground Edition will have you building up your bike gang, playing spotlight, building forts, making wacky name changes, going on hunts around the campground for various things and a whole bunch of other fun things around the campground.

We’ve built this game around the things you told us that you’d love to see on a camping trip with your kids – showing gratitude, having fun, being active, having a few treats, caring for others, caring for the environment and making friends.

 We have a mix of activities to ensure there are some for inside the tent, caravan, camper or cabin if it’s too yuck to go outside.

 And we’ve tried to make it suit as many campgrounds as we possibly can with activities that are easy to do with most free and a couple will cost a few dollars. Want to get lost on the way to the Campground too?  We recommend teaming this game up with our Camper Edition for even more fun!

Recommended Age:

Children 3-12 and their parents Average game time: 4+ hours Stand alone or combine: Stand alone

All Ages

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SKU: 57455756256

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4.7 ★★★★★
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Verified Purchase
GuyWithNoName
West Palm Beach, US
★★★★★ 4
Seriously needs a proofreader
Format: Paperback
The content in this series is good, but the presentation is in need of a proofreader. There are so many typos and wrong words (ignoring that it's UK English). It's like the author typed what he heard in his head, but the words are something different. For example, a section introduces the "Package Manager," which is then inconsistently called the "Packet Manager." Or "research term" instead of "search term." Or "PlayGround" in the text when it's clearly "playground" in the figure. Even the provided resources are misspelled: "Sdandard Assets" in the code and the screenshots in the book. How does this go unnoticed? Programming isn't tolerant of these things.
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Reviewed in the United States on September 2, 2024
M
Verified Purchase
Marleina Kaplar
Battle Creek, US
★★★★★ 5
It’s definitely a book
Format: Paperback
I bought this for my son’s college class. It’s exactly what they asked for.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 8, 2026
F
Verified Purchase
FranCarv
Pawtucket, US
★★★★★ 5
Great Beginner's book.
Format: Kindle
I really like Pat's approach to learn Unity. I'm working my way through his books, just finish this one (second in the series). I've tried to learn Unity in the past and fail and now I know why. Pat's walks you from the beginning, you learn how to build games from a blank canvas and putting all pieces together. It's a step by step approach so you are never wondering how to get to a certain stage. If you are new to Unity and Programming strongly suggest you starting with book 1 "foundation" and then move to this one.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 15, 2020
B
Verified Purchase
Brendan.C
Boise, US
★★★★★ 5
A Great Start for Beginners That Encourages by Eliminating Ambiguity
Format: Kindle
Everyone has their own learning curve to overcome at their own time, however, the concise instructions in this book leaves very little for the individual to be stumped on and while moving on to more complex lessons the book is formatted in such a way that referencing older topics can be done quickly. As a beginner myself, having only completed a few tutorials before this series, would definitely recommend both the Foundations and Beginner works to those looking to take on the challenge of teaching themselves the intricacies of Unity.
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Reviewed in the United States on April 7, 2016
S
Verified Purchase
Sean Fao
Houston, US
★★★★★ 3
A Decent Introduction to Unity, With Caveats
Format: Paperback
Overall, the author gets the main points across, and readers can learn how to develop games in Unity. Unfortunately, the code examples are rather sloppy. It’s clear the author understands game development in Unity, but not necessarily software development best practices. I can look past these issues, but I worry newer developers may pick up some bad habits. Speaking of new developers, this book assumes a very introductory level of programming experience. Personally, I believe it’s best to learn the fundamentals of software development before diving into game development. This approach isn’t unique to this book, however, and it’s honestly difficult to find a game development book that doesn’t assume you’re starting from almost nothing. To the author’s credit, the book does present a reasonable set of real-world problems that a typical developer will encounter, along with workable solutions. Just be prepared for a significant amount of hand-holding.
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Reviewed in the United States on January 5, 2026

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