SKU: 92904678543

Variant Counters & Rules for Empires in Arms, Avalon Hill, 120+ Pgs, gamingthing

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Description

Variant Counters & Rules for Empires in Arms, Avalon Hill, 120+ Pgs, gamingthingThe Empires in Arms game is NOT included in this listing. Included here are 40+ Variant Counters & 120+ pages (some to be emailed) of errata, variants, turn spreadsheets, optional rules, & variant counters (for adding an eighth player, Sweden to the game and for the Viva La Revolution Scenario). Some to all of the non counter materials will be emailed. See description for more details! Empires in Arms Variant Counters & Rules 120+ Pages!! The Empires

The Empires in Arms game is NOT included in this listing. Included here are 40+ Variant Counters & 120+ pages (some to be emailed) of errata, variants, turn spreadsheets, optional rules, & variant counters (for adding an eighth player, Sweden to the game and for the Viva La Revolution Scenario). Some to all of the non-counter materials will be emailed. See description for more details!

Empires in Arms - Variant Counters & Rules - 120+ Pages!!

The Empires in Arms (Avalon Hill) game is NOT included in this listing!

International purchases save over $20 by using First Class Mail International!! Combine shipping on as many as two 100 page books for great savings!!!

See Enlargeable Pictures  

The bonus consists of a 120+ page plus mound of errata, variants, turn spread sheets, optional rules, and variant counters (for adding an eighth player, Sweden to the game and for the Viva La Revolution Scenario).  Some of it includes:
 
A Waterloo Scenario and Advanced Naval Combat (with a table that was not included with the original article) from General Magazine Volume 26 Number 6.
         
Variant Leaders Counters along with the Viva La Revolution Scenario from General Magazine Volume 25 Number 4.
       
Variant Swedish Counters along with the Sweden Makes Eight Variant (adds Sweden as a player nation) from General Magazine Volume 30 Number 6.

 
Some to all of the non-counter materials may emailed upon shipment of your purchase.  
      
The counters are the size and very near the thickness of a standard counter with vivid laser printed colors.  They are not die-cut and will be cut into individual counters prior to shipping.  Some or all of the non-counter items will be downloadable from links in an email or as an attachment to an email.  This lowers the shipping costs.  The color shades of the actual counters may differ from those seen on your monitor.  Variant counters are sent to professional printers to produce a high quality product.

Also included are:

The 1792 French Revolution Scenario.
 
Six pages of great spread sheets for tracking each of the powers (I know there are 8 powers but you can make copies of the blank for the others).
 
24+ Compendium of Rules Errata and Suggested Rules.
 
50+ Pages of FAQ put together by devoted players of EIA.
 
An article on strategy and designer notes by S. Craig Taylor from General Magazine Volume 23 Number 4.
 
Guidelines for Emperors and More Guidelines for Emperors from General Magazine Volume 27 Numbers 2 and 4.
 
Three articles from Fire & Movement #58 including developer's comments by noted game designer S. Craig (Flattop, C.V.) Taylor Jr.
 
Sheets for tracking each turn and more!!
                           
Purchasing this list is an agreement not to duplicate for the purposes of resale any of the variant counters received.

              
Please note there is a $4.00 handling fee for this purchase. The fees charged do not fully compensate the labor and materials necessary to process a purchase. Purchases will ship within 5 business days.

For Variant Counters (designed by gamingthing) for other games see our listings for:
 
Variant Counters for Victory Games' The Civil War - Three different priced versions to fit your needs!
       
Variant Counters & Rules for Empires in Arms 120 Pages - a mound of errata, variants, turn spread sheets, optional rules, and variant counters (for adding an eighth player, Sweden to the game and for the Viva La Revolution Scenario). Some of it includes the Waterloo Scenario, Advanced Naval Combat (with a table that was not included with the original article), Variant Leaders Counters along with the Viva La Revolution Scenario, Variant Swedish Counters along with rules to add Sweden as a player nation), and much more!!!!  These counters are a slight clean-up of the AH designs.  Three different priced versions to fit your needs!
      
Variant Counters & Rules for 1776 - Our most colorful counter set with 44 Variant Leaders Counters (from portraits of the original men!!!) and the rules to use them from the Leaders Variant in General Magazine, along with an over 100-page bonus including the 1776 Third Edition Rules (55 pages), 9 extra scenarios (both official and unofficial) and more!!!

Variants & Variant\Replacement Counters for Patton’s Best - Adds 30+ Variant Markers for encountering unknown objects Soviet and Canadian Tanks, a new Sherman Tank Card and the art for 200+ downloadable\printable counters to replace the original set.

Variant Naval Counters & Materials for Guns of August - 70+ Variant Naval Counters and the Variant Rules (from General Magazine) add a naval component to this classic game. Also included are extensive errata, an extensive revision of the game, the 2nd Edition Rules, an unofficial 3rd Edition Rules, an unofficial 4th Edition Rules, unofficial variants adding submarines, anti-tank artillery, and poison gas units (cough, cough), extra scenarios, Q&A, and more!  A huge amount of materials!

Variant Counters & More for Afrika Korps includes 110+ counters to replace the absurd originals the game supplied (blue and off-pink counters, really!) and 25+ Bonus Variant Counters\Markers with a NEW Unit to correct a seemingly obvious deficiency in play and historical accuracy and a new downloadable game map!!!

Variant Counters Operation Compass for Afrika Korps are for those interested in playing this popular variant of the earlier part of the North Afrika Campaign!  This variant scenario showcases the brilliant attacks of Richard O'Connor, "the British Rommel" who, except for Churchill's interference, might have rid North Africa of Axis forces!

Central Front 1300+ Variant Counters & Rules - Replaces the originals for each of the five Central Front games) designed for use with friction point rules.  The five Central Front games are Hof Gap, Fifth Corps (S&T #82), BAOR (S&T #88), North German Plain (S&T #117), and Donau (S&T #131).  The outstanding bonus includes the friction point rules, plus materials for all of the Central Front games with play-aids, variants, game reviews, and more!  There are materials for bringing up the earlier games in the Central Front Series (Hof Gap and Fifth Corps) up to the BAOR rules which were revised (along with new optional rules added) to reflect new information on the organization and location of the West Germany Army.

 
Variant Counters & Rules for Battle for Germany - 60 Variant Counters and Rules for a truer historical setup of forces - SPI. All the Variant Counters are for units not included with the original game, but were present at the starting point of the game!
 
Variant Counters Siege of Constantinople - 28 colorful Variant Naval Counters along with the designer's Naval Rules SPI.
 
800 Variant Counters & Rules \World War 3 - Over 800 counters, enough to replace all of the lifeless 600 SPI originals, plus counters for Eurasia, Oceania, and the East Asia Block included in the scenario, but not on the SPI counter set! Plus two official extra scenarios and more!!!!  Three different versions priced to fit your needs!
 
Variant Counter Set for A Mighty Fortress - 200 beautifully done variant counters to provide a complete set for playing the game.
 
Variant Counters & Rules \ Borodino - 100 beautifully done Variant Counters to replace the counter set that comes with the game. Plus an intricately worked out, but unofficial, rules variant, the article "Suggested Changes for NAW and Borodino" from Moves #11, and official errata for Borodino.
 
Variant Counter Set for SPI's The Marne - 150 Variant Counters to replace the drab counters included with the game.

 

See the Wargame Section for rare wargames (Avalon Hill, SPI, GMT and others), Variant Counter Sets (gamingthing designed) and over 60 unpunched Strategy & Tactics. As this is being written over half of the 40+ year run of Strategy & Tactics are in stock. Please email if looking for specific issues between 70 and 300.

Expert Shipping!!! We are very careful shippers. We have shipped thousands of items commercially. Out of 1500+ shipments, there has not been a single report of a packing problem. The packing materials used are light weight and nearly impervious to harm. 

Additional Terms

  • All sales are final.  All items are sold As-Is.
  • Any differences between actual shipping\handling costs and those calculated by e-commerce software will be decided by the terms of this listing.  Shipping overpayments of less than $1.00 will not be refunded unless requested by the buyer.  A note with payment or an email at any point will suffice.  Buyers have made it clear that tiny refunds are unwanted.
  • If you have questions, please email.

 




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Exchange/Return Notes
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SKU: 92904678543

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john porter
Massapequa, US
★★★★★ 5
Great Artwork and great read
Format: Kindle
This was my introduction to the X-Force. the art work was superb and the story was new to me but I was Intrigued by it. It was a definite page Turner for me. I wouldn't necessarily say all the blood was a negative, it went with the story. It's just my first time seeing so much blood and carnage.
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Reviewed in the United States on June 17, 2014
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M. DeKalb
Fort Morgan, US
★★★★★ 4
Wolverine, Warpath, Wolfsbane and X-23 (+Angel). PA fun.
Format: Kindle
Writers: Kyle & Yost. Artist: Crain. Darkly drawn: blacks, grays, steel blues and vibrant reds, gory, depictive of graphic violence – as this is what X-Force is all about. They’re a hit squad, folks out for blood, and serious about it. This one comes with advisories against the kiddies. It is essentially a gore-fest. The graphic nature aside, and as well as inclusively, this is very well drawn / colored by Crain. The gorgeous yellows of Magus, the blur of red the first time Wolverine punches Cyclops, the panel expression shots of Rahne – excellent work, and it translates pretty nicely as well – but that’s also where it’s major drawback lies. In panel over panel format it’s done in pretty linear fashion (mostly top to bottom). In some regards this works better for this particular Kindle version as the panels CANNOT BE ENLARGED BY TILTING the Kindle itself – the one thing I found annoying about it. In this regard it really takes away from the art, which is definitely worth examining, and it also takes away from the reading experience – as I would often find myself readjusting the Kindle to reading distance from artistic distance, or vice-versa. The dialogue for nearly each issue opens with a stream of consciousness – you get to see inside a particular character’s thought process, and consequently, where they are bumping up against walls in their discourse and interactions with other members of the team. From this point we get the bubbled language and somewhat choppy discourse between the characters. In my experience with this, I can say I felt the pace of the story quick, maybe too quick. It’s secondary villain (Risman) is built off of ‘The New X-Men’ (2004), which is pretty neat, turning the concept a bit, striking it at a different angle – for instance, what if X-Force intervened against Risman’s campaign, in large-part because it got personal, well: this is what you’d get. There’s even a bit of a sentimental lean (not sexual tension) to the story from two of our protagonists: Warpath and Rahne. Should make it interesting. SPOILERS: Angels & Demons, Part 1: We see the unfolding of the chain of command / villainy (Reverend William Stryker – Matthew Risman & his Purifiers and a mutant-hating sentinel: Nimrod’s head + Bastion’s body = ?), and the selection of the group members to represent X-Force, Wolverine to head the group consisting of: X-23 (Laura Kinney), Wolfsbane (Rahne), and Warpath (James Proudstar). We learn their mission target is the Purifiers who had snuck into (with inside help) the Xavier Institute, killed 16 students and then stole Nimrod’s severed head. Specifically the hit is put out for Matthew Risman. X-Force creeps up on their first mission with zilch for a game plan. That’s why we see at the end of Part 1, Rahne has already been captured and presumably assassinated. To blame: her haste, and Wolverine not wanting any of them there to begin with. Angels & Demons, Part 2: X-23, apparently the most prone to risk amongst the group (Wolverine’s clone, has undergone intensive punishment), triggers a bomb, leveling the North Dakota church that Risman has X-Force pinned down and nearly captured. Wolfsbane is absconded with yet again by Risman and Wolverine confronts Cycolps, as Wolverine knew it a bad idea to bring her along, de facto. We encounter Rahne’s back-story with ‘Reverend Craig’, a non-mutant Purifier who is also, twistedly, Rahne’s father. Commence drugging and lecturing about her sinfulness. This is called ‘Delivering’ and according to Reverend Craig it feels ‘righteous’. Reverend Risman is usurped by Bastion who now officially heads the mutant extermination operation. He calls upon his nascent techno-organic pet from the sea – ‘Magus’. Angels & Demons, Part 3: This edition circles around the resurrection of Magus, and Bastion’s assembling a type of consortium of resurrected players, presumably upon which to feed Magus. The names include: Donald Pierce (Leader of the Reavers), Reverend William Stryker (aforementioned), and Bolivar Trask (creator of the Sentinels). Risman apparently fails to kill Rahne as Bastion had commanded. He seems to be knowingly lying to him. Risman wants Reverend Stryker’s plan carried out, and he’s willing to fight Bastion on this point. Because of Risman’s purposeful neglect the group recovers Rahne, but she’s OD’d on heroin. This section of the work does a stellar job pushing Warpath as a likable character, true tough guy, but still sensitive – as a lot of his feeling is projected toward Rahne. Angels & Demons, Part 4: Rahne recovers with an assist from Elixer, who was beckoned by Angel to dilute her blood. When Rahne recovers she see’s Angel and goes berserk, transforming and ultimately tearing off his wings. These she delivers to Risman before, again, remember who she is and what she’d done under the brainwashing of Reverend Craig. With these wings, non-organic, supernatural wings – any army of metal winged mutant assassins will be created. ‘The Choir’. Much of Part 4 is X-23’s outlook on Wolverine. It’s interesting how her analysis of him is very subjective and entirely confusing for her. She denotes her back-history as consisting of embryonic development for the Weapon-X project. She’s nearly the perfect war machine, and to see her confusion surrounding her own lack of feeling is… almost humanizing, per se. Angels & Demons, Part 5: After acquiring Angels wings Bastion sets Risman up to take the fall, as he uses the reincarnation of William Stryker as his personal mouth piece to denounce Risman. Risman’s ‘Choir’, men who’ve had surgically implanted metal wings, on behalf of DNA meshing with Angel’s wings, sets out to assassinate as many Purifiers sided with Bastion as possible. This issue closes with their confrontation. Risman has stated that he would crush the alien known as ‘Magus’ and then ‘the Oracle himself’. Brother Eli is coming along for moral support. Meanwhile, Angel has become Archangel. And he’s not one iota happy about having had his wings taken from him. X-Force attempts to distract him, but the trio take quite a whooping, while Rahne is transforming and escaping the clutches of the Purifiers. I’d much wished she’d offed her father (Reverend Craig) when she had the chance… *disappointed face* Part 5, something akin to Part 4, stars Matthew Risman as the introductory narrator. The spring-well from which the story comes forth, who’s thoughts, politics and perspectives are intertwined with the dialogue – in this particular case to show that Risman, rather than Bastion, is the more likable villain… or simply the lesser of the two evils. Angels and Demons, Part 6: Entering the ensuing battle more toward the end, Wolverine makes a recount of the events that led up to the carnage they walked in upon. Archangel slaughtered as many Purifiers as he could (meaning: all of them) in efforts to find his wings – which he successfully does. Risman has his cranium opened up by X-23 and Wolverine takes on Bastion. Bastion escapes but not without revealing his Consortium of mutant slaughtering regenerates. At this juncture the story takes on the typical multi-villain arch common to so many. An assembly, a hit-force, which eventually fails… because it has to. Rahne finally does get the opportunity to avenge herself. Will the psychological scars of her actions torment the rest of her existence? With Bastion on the loose, his 7 villain super-team currently stoic puppets & Eli Bard in apparent control of Magus, in what manner will X-Force continue the fight in ‘X-Force Volume 2: Old Ghosts’?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 28, 2013
J
Verified Purchase
Joshua
Massapequa, US
★★★★★ 5
Story develops well. And X Force characters are intriguingly likable, as is their developing story.
Format: Kindle
Wolverine's point of view works well for navigating this story, as X Force is put back together to face familiar enemies. However descent among their foes takes this plot left field and sets up an even bigger stage for a bigger showdown. The book is only six chapters, but they all tie in flawlessly, and the story and character relationships with each other are masterfully crafted . Can't wait to read vol.2. I strongly recommend you read this if you are considering it . The characters are all likable and keep you interested . Edgier darker X-men, but not emo. Cool. And this story develops well.
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Reviewed in the United States on July 24, 2013
J
Verified Purchase
Justin Rowe
New York, US
★★★★★ 5
Best of a “Good” situation
This graphic novel arrived in the best “Good” level condition I’ve ever seen. It appeared to be an ex library copy that had excellent protection tape on the cover. I peeled that off and have perfect cover and barely any wear on the pages/binding. The novel itself was epic too.
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Reviewed in the United States on February 6, 2020
G
Verified Purchase
George D. Long
Houston, US
★★★★★ 5
Great Great Great
With the extinction of mutants a very real possibly and some very nasty enemies plotting terrible things Cyclops decides the time is nigh to put together a Black-Ops style squad to hunt and kill the most extreme threats to mutant kind. Thus begins this series of X-Force and it begins with a bang I must say. Fantastic art, brutal violence, X-Men with blades %^&*ing ^%$# up... what's not to love?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 17, 2013

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