SKU: 83700676859

Scherenhubtisch TABLE-U in U-Form

Sale price$674.55 Regular price$749.50
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Description

Scherenhubtisch TABLE-U in U-FormUnser Scherenhubtisch in U Form ist eine effiziente Lsung fr das elektrische Heben und Senken von Paletten und anderen Lasten bis zu 1. 000 kg. Ideal geeignet fr den direkten Transfer von palettierten Gtern vom Hubwagen auf die Hebebhne. Groe Tischplattform: 1. 450 mm x 1. 140 mm x 73,5 mm (Lnge x Breite x Hhe) Flexibler Hhenbereich: hebt Lasten bis zu einer Maximalhhe von 840 mm, bei einer minimalen Hhe von nur 85 mm Schnelles Heben: kann 1. 000 kg

Unser Scherenhubtisch in U-Form ist eine effiziente Lösung für das elektrische Heben und Senken von Paletten und anderen Lasten bis zu 1.000 kg. Ideal geeignet für den direkten Transfer von palettierten Gütern vom Hubwagen auf die Hebebühne.

  • Große Tischplattform: 1.450 mm x 1.140 mm x 73,5 mm (Länge x Breite x Höhe)
  • Flexibler Höhenbereich: hebt Lasten bis zu einer Maximalhöhe von 840 mm, bei einer minimalen Höhe von nur 85 mm
  • Schnelles Heben: kann 1.000 kg in nur 18 Sekunden präzise stufenlos anheben
  • Motorleistung: ausgestattet mit einem Motor von 0,75 kW bei einer Spannung von 380 V
  • Absenkschutz: eine Sicherheitskontaktleiste unter der Plattform stoppt den Hubtisch sofort, wenn er beim Senken auf ein Hindernis trifft
  • Robuste Bauweise: Stahlkonstruktion mit Überdruckventil und Pulverbeschichtung für eine hohe Lebensdauer und Langlebigkeit
  • Einsatz: Mit Gabelstapler oder Hubwagen können Sie diesen U-Flachscherenhubtisch direkt mit einer Palette beladen. Er ist der ideale Helfer für Vorgänge beim Palettieren, Verpacken oder Warenkontrolle.
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SKU: 83700676859

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4.4 ★★★★★
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B
Verified Purchase
bOB wALTERS
Los Angeles, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
Lexington, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
Bozeman, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
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Verified Purchase
W. Vincent
Alexandria, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018
C
Verified Purchase
Catboy
Bozeman, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
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Reviewed in the United States on December 13, 2019

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